Tack on personal favorites like Juri, Cammy, and Luke, and the roster feels strong out of the gate. Old reliables like Ryu and Ken still delight the old-school fan in me. Manon’s methodical, ballet-like attacks took the most adjustment due to her deliberate animations, but I enjoyed her unique nuances by the end of my session. Hawk’s Thunderfoot Tribe, who utilizes dual ball-headed war clubs to unleash powerful, wind-based assaults. I also enjoyed Lily, the young member of T. Additionally, long-ranged attacks, such as having magic spikes erupt underneath players, make him great for keeping opponents at bay. This cane-wielding businessman quickly became a favorite of mine due to his ability to control the playing field by placing portals he could either leap through or detonate like bombs. This allowed me to spend my first hands-on time with new faces such as JP. In addition to spending a ton of time playing World Tour, I delved into Fighting Ground’s competitive and training destinations to test my mettle before the game’s June launch.įighting Ground is where each versus mode resides, and I had access to the entire 18-fighter roster. Street Fighter 6 is filled to the brim with modes, and I got to tour several of them during a recent preview event at Capcom’s San Fransico office.
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